MOSCOW · OPEN TO REMOTE
Kirill —
CG Generalist
Five years in computer graphics. I cover the full pipeline, from rough drafts to final render and engine integration. Blender is where I work best, and I use Geometry Nodes heavily for procedural generation.
I'm also studying applied informatics, so I understand the technical side of the process: algorithms, animation-ready topology, mesh optimisation and how game engines work. I've done both hard-surface (a library of 100+ complex industrial equipment assets) and fast-turnaround VFX for media projects. I take revisions calmly: the project's goal comes first.
WHAT I DO
Hard-surface & industrial modelling
Procedural systems in Geometry Nodes
Lookdev, lighting, rendering
VFX and motion design
Game-ready assets for Unity
TOOLS
Blender · Geometry Nodes · Cycles
Substance 3D Painter · Photoshop
Marmoset Toolbag
Cascadeur · rigging in Blender
Unity
After Effects · DaVinci Resolve
3ds Max (basic)