Robot scout
Just a 3D model of a robot.
5+ years in CG with a technical degree. Bridging the gap between art and tech. Full Pipeline specialist in Blender (Procedural Modeling & VFX).


5+ years in CG with a technical degree. Bridging the gap between art and tech. Full Pipeline specialist in Blender (Procedural Modeling & VFX).
Selected work from ArtStation, with interactive Sketchfab viewers and videos where they exist.

Five years in computer graphics. I cover the full pipeline, from rough drafts to final render and engine integration. Blender is where I work best, and I use Geometry Nodes heavily for procedural generation.
I'm also studying applied informatics, so I understand the technical side of the process: algorithms, animation-ready topology, mesh optimisation and how game engines work. I've done both hard-surface (a library of 100+ complex industrial equipment assets) and fast-turnaround VFX for media projects. I take revisions calmly: the project's goal comes first.
Modelling for the city information model of Moscow.
Owned the full production cycle of 3D graphics, motion design and VFX for commercial, media and industrial projects.
Project work every semester: 3D game development where I own the whole visual side — character modelling, level assembly, lighting, animation and clean export to Unity.
Freelance projects, contract work and full-time roles. Send a brief or just a reference board — I reply within a day.
Just a 3D model of a robot.









