Render Vision — Kirill, CG Generalist & 3D Artist
5+ years in CG with a technical degree. Bridging the gap between art and tech. Full Pipeline specialist in Blender (Procedural Modeling & VFX).

VISION

5+ years in CG with a technical degree. Bridging the gap between art and tech. Full Pipeline specialist in Blender (Procedural Modeling & VFX).
- Middle CG Generalist
- 3D Artist
- Technical Artist
Selected work from ArtStation, with interactive Sketchfab viewers and videos where they exist.

Kirill —
CG Generalist
Five years in computer graphics. I cover the full pipeline, from rough drafts to final render and engine integration. Blender is where I work best, and I use Geometry Nodes heavily for procedural generation.
I'm also studying applied informatics, so I understand the technical side of the process: algorithms, animation-ready topology, mesh optimisation and how game engines work. I've done both hard-surface (a library of 100+ complex industrial equipment assets) and fast-turnaround VFX for media projects. I take revisions calmly: the project's goal comes first.
Procedural systems in Geometry Nodes
Lookdev, lighting, rendering
VFX and motion design
Game-ready assets for Unity
Substance 3D Painter · Photoshop
Marmoset Toolbag
Cascadeur · rigging in Blender
Unity
After Effects · DaVinci Resolve
3ds Max (basic)
Modelling for the city information model of Moscow.
Owned the full production cycle of 3D graphics, motion design and VFX for commercial, media and industrial projects.
- Industrial hard-surface: modelled, textured and optimised for the web a library of 100+ complex drilling-equipment models for the company website.
- VFX and video: graphics and visual effects for media projects of public figures (Sergey Netievsky, Fyodor Dosumov, Umar Kremlev), from drafts to final compositing, about 7 days per VFX clip.
- Event design: a package of visual materials for the International Women’s Forum.
- Full-pipeline 3D: characters, props and environments; topology, UVs, physically based PBR materials and textures.
- Lookdev and rendering: scene assembly, composition, camera angles and cinematic lighting; final renders of animations and stills.
Project work every semester: 3D game development where I own the whole visual side — character modelling, level assembly, lighting, animation and clean export to Unity.
Let's build
something
Freelance projects, contract work and full-time roles. Send a brief or just a reference board — I reply within a day.



