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Render Vision — Kirill, CG Generalist & 3D Artist

RENDER

5+ years in CG with a technical degree. Bridging the gap between art and tech. Full Pipeline specialist in Blender (Procedural Modeling & VFX).

Render Vision hero render
VISION
Middle CG Generalist |
3D Artist |
Technical Artist |
@J_K_3_0
RENDER
VISION
Render Vision hero render

5+ years in CG with a technical degree. Bridging the gap between art and tech. Full Pipeline specialist in Blender (Procedural Modeling & VFX).

  • Middle CG Generalist
  • 3D Artist
  • Technical Artist
@J_K_3_0
PORTFOLIO

Selected work from ArtStation, with interactive Sketchfab viewers and videos where they exist.

SOURCE: ARTSTATION
Kirill, CG generalist
MOSCOW · OPEN TO REMOTE

Kirill —
CG Generalist

Five years in computer graphics. I cover the full pipeline, from rough drafts to final render and engine integration. Blender is where I work best, and I use Geometry Nodes heavily for procedural generation.

I'm also studying applied informatics, so I understand the technical side of the process: algorithms, animation-ready topology, mesh optimisation and how game engines work. I've done both hard-surface (a library of 100+ complex industrial equipment assets) and fast-turnaround VFX for media projects. I take revisions calmly: the project's goal comes first.

WHAT I DO
Hard-surface & industrial modelling
Procedural systems in Geometry Nodes
Lookdev, lighting, rendering
VFX and motion design
Game-ready assets for Unity
TOOLS
Blender · Geometry Nodes · Cycles
Substance 3D Painter · Photoshop
Marmoset Toolbag
Cascadeur · rigging in Blender
Unity
After Effects · DaVinci Resolve
3ds Max (basic)
5+YEARS IN CG
16PUBLISHED PROJECTS
100+INDUSTRIAL ASSETS SHIPPED
RU · ENNATIVE · B1
EXPERIENCE
Jun 2026 — now
3D Modelling SpecialistDigital Spatial Technologies

Modelling for the city information model of Moscow.

Dec 2024 — Jun 2026
CG Generalistmoskvin.pro

Owned the full production cycle of 3D graphics, motion design and VFX for commercial, media and industrial projects.

  • Industrial hard-surface: modelled, textured and optimised for the web a library of 100+ complex drilling-equipment models for the company website.
  • VFX and video: graphics and visual effects for media projects of public figures (Sergey Netievsky, Fyodor Dosumov, Umar Kremlev), from drafts to final compositing, about 7 days per VFX clip.
  • Event design: a package of visual materials for the International Women’s Forum.
  • Full-pipeline 3D: characters, props and environments; topology, UVs, physically based PBR materials and textures.
  • Lookdev and rendering: scene assembly, composition, camera angles and cinematic lighting; final renders of animations and stills.
EDUCATION
2022 — 2026 (expected)
BSc, Applied InformaticsUral Federal University (UrFU)

Project work every semester: 3D game development where I own the whole visual side — character modelling, level assembly, lighting, animation and clean export to Unity.

Let's build
something

Freelance projects, contract work and full-time roles. Send a brief or just a reference board — I reply within a day.

AVAILABLE FOR WORKRates on request: every project is quoted individually.
PROJECT TYPE
← BACK TO WORKVIEW ON ARTSTATION ↗
ENVIRONMENT

Death of a pirate

  • What sort of a man trades a man's life for a ship? - Pirate.
YEAR2025
ROLE3D Artist
SOFTWAREBlender · Sketchfab
Death of a pirate — render 1